2/19/2024 0 Comments Dnd 5e teleport spells far awayIf the wizard and an opponent have the same initiative (and attack roles succeed), would the opponent teleport with the wizard? It occurred to me that if the wizard is unable to choose, enemies could teleport with the wizard. The spellcaster is able to teleport a maximum weight of 250 pounds, plus an additional 150 pounds for each level of experience above the 10th (a 13th-level wizard can teleport up to 700 pounds). Distance is not a factor, but interplanar travel is not possible by means of a teleport spell. When this spell is used, the wizard instantly transports himself, along with a certain amount of additional weight that is on or being touched by the spellcaster, to a well-known destination. Here is the relevant part of the spell description: If the weight limit is exceeded because 10 people are touching the wizard, then the spell either doesn't work or the wizard is able to choose who teleports with them. I mainly got the idea with the weight limit. I always interpreted the spell to involve a certain amount of choice as to what is teleported, though I admit there's nothing in the spell description that says that. If someone casts Teleport while tied up, do they stayed tied up when they arrive at their destination? We also discussed scenarios where the person is in a net and in manacles. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).Hi everyone! There was a discussion in one of my groups and I wanted to see what people here thought. Mishap: The spell’s unpredictable magic results in a difficult journey. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. If you are heading for your home laboratory, for example, you might wind up in another wizard‘s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Similar Area: You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. On Target: You and your group (or the target object) appear where you want to. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. “ False destination” is a place that doesn’t exist. “ Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map. “ Viewed once” is a place you have seen once, possibly using magic. “Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. “ Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. “ Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard‘s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. “ Permanent circle” means a permanent teleportation circle whose sigil sequence you know. The GM rolls d100 and consults the table. Your familiarity with the destination determines whether you arrive there successfully. The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
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